Junkyard, a board game

A cozy, post-apocalyptic board game.

00

Problem

Talk about assignment brief here

can talk about the concept behind the cybernetic futures showcase, we created this with that in mind — a creative vision of a future, and how we can create something fun to play that makes people reflect both through its concept & aesthetics, and the actual gameplay mechanics

The showcase features over 50 science-fiction inspired prototypes – from board games and XR experiences to poetic computation objects. These works explore reimagined systems and speculative futures, developed by students in Designing Novel Interactions and Game Design.

The assignment brief:

  • create a euro-style game



Project Overview

Give an overview of the game we came up with & the purposes it serves

  • In Junkyard, players play as a lonely scavenger robot in a trash-covered landscape, scavenging parts from the Junkyard to repair and rebuild old, discarded robots.

  • How it responds to the ideas of the showcase:

  • Mechanics encourage players to think carefully about their consumption and its unintended consequences

    • the mechanic: not just thinking about what you need, but what you're leaving for other players and how you will affect them

  • Mechanics punish you for taking more than you need/wasting resources, so encourages people to plan carefully to avoid waste

  • Mechanically, each robot you repair helps you in turn

    • proposes a future where healing the world starts with mending what’s been discarded

    • emphasizes the importance of relationships, connection, kindness, and helping each other in a bleak world

Junkyard is a thoughtful, strategic drafting game set in a bleak yet heartwarming post-human landscape. Players take on the role of lonely scavenger robots in a trash-covered landscape, picking through scrap piles to salvage gears. With these gears, players repair their fellow run-down robots, each bearing a unique personality and special abilities that shape gameplay.

At its core, Junkyard is about finding beauty in the overlooked and discarded, building community even in challenging conditions, and consuming mindfully.



Playtesting & iterations

Key changes/design decisions


Category

Game Design

Category

Game Design

Category

Game Design

Category

Game Design

My Role

Project Lead & Illustrator

My Role

Project Lead & Illustrator

My Role

Project Lead & Illustrator

My Role

Project Lead & Illustrator

Year

2025

Year

2025

Year

2025

Year

2025

Timeframe

2 months

Timeframe

2 months

Timeframe

2 months

Timeframe

2 months